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Media & Entertainment

Global Video Virtualization Market: Size, Trends & Forecasts (2018-2022)

Price: US$ 800.00 | Pages : 57 | Publish Date : Sep 2018

The global video virtualization market is projected to grow at a significant growth rate in the near future primarily due to growing video internet traffic which accounts for 80% of total internet traffic. Growth in the market will be primarily driven by growing demand of video surveillance, rising ...

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Global Online Gambling Market with Focus on Sports Betting (2018-2022 Edition)

Price: US$ 850.00 | Pages : 71 | Publish Date : Sep 2018

The global market for online gambling exhibited a strong performance through the years 2013 to 2017. It is estimated that the market would grow at a healthy rate over the forecast period (2018-2022). The global online gambling market is supported by various growth drivers such as growth of mobile ga...

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Global Exhibition Market: Size, Trends & Forecasts (2018-2022 Edition)

Price: US$ 900.00 | Pages : 82 | Publish Date : Aug 2018

Global exhibition market is expected to increase with steady growth rates during the forecasted period 2018-2022. Global exhibition market is supported by various growth drivers, such as, rising digitization, increased budget allocations for b2b exhibition, increased number of venues with expanding ...

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Global TV Studio Content Market: Size, Trends & Forecasts (2018-2022)

Price: US$ 850.00 | Pages : 73 | Publish Date : July 2018

The TV studio content market is expected to increase due to increasing smart TVs, increasing mobile and fixed internet penetration, increasing smartphones etc. Yet the market faces some challenges such as high cost of making the content, content privacy and security issues etc....

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Global Esports Market: Size, Trends & Forecasts (2018-2022) Edition

Price: US$ 800.00 | Pages : 69 | Publish Date : May 2018

Global esports market is expected to increase with steady growth rates during the forecasted period 2018-2022. Global esports market is supported by various growth drivers, such as, large prize events, increasing esports popularity among youngsters, hypnotic gaming experience: VR market etc. Still, ...

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